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Sorcery - review

Jack Graal
21 May 2012
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Sony first showed their magical game in during E3 2010. From the very beginning, the motion controller in a game, where the main character is a wizard seemed as a bombastic idea. Did Sorcery made use of its great potential two years later?

There are dark clouds gathering above the fairytale world full of fabulous and magical being as the Queen of Nightmares is going to plunge the entire world into darkness. As it is often the case in that kind of situation, someone has to stop her. The choice fells on a young man named Finn, who is just learning the craft of magic under the watchful eye of the old wizard Dash. It does sound cliche, and the trivial story hides only a few interesting twists and turns and a couple of fairly stereotypical characters. Of course there are few funny comments, but most of them are directed to kids. Some of the dialog lines, which seem to have a second, even sarcastic bottom turns out to be extremely shallow. Therefore, we can safely conclude that the story presented in Sorcery is not the best part of game. Nevertheless, it makes it best not to spoil the fun in any way.

The most important element of Sorcery is of course magic. Developers created a nice and working spell system which includes five elements - earth, fire, wind, ice and lightning. They can be combined into simple combinations that provide lots of fun. Each element allows you to create two types of spells, for example, the lightning magic can be used to shoot lightnings or trap enemies. In addition, Finn can also use the so-called magical arrow that is just pure magic and is available from the very beginning. It does not exploit any mana resources and is useful in almost any situation (you can curve its trajectory) and a magical shield that protects Finn against missiles, but it can also be used to attack in melee combat.

Sorcery requires the Playstation Eye camera and Playstation Move controller. Playing with only DualShock 3 is impossible. Usin the wand is pretty impressive because after correct calibration it casts spells exactly where we aim - in most cases. . The player moves around using left part of Dualshock 3 (or the navigation stick). The game does not require too vigorous or dynamic movements, so you can easily play while sitting down. . Difficulty levels are also well matched, so players who are fond of challenges should not be disappointed. Unfortunately I could not see any options for left-handed players, which I think is a serious mistake.

The main character during each chapter meets a strange Alchemist. He can sell you drinks (which you have to mix yourself) and alchemical ingredients or buy unnecessary lumber and artifacts from you. Through the game Finn can accumulate components, which you can then use to create various elixirs to improve skills. Their effect is permament, but not you can't try all of them during one playthrough. For the purpose of alchemy there is some sort of alchemical table on which you can prepare potions. The player must pour, rub or add components (always three), and then stir to create a mixture. Everything is done with Playstation Move, of course. At first it's fun, but in the middle of the game it starts to get a bit boring.

The world created in Sorcery is full of a variety of locations, which design reminiscence Fable or World of Warcraft. Maps are full of invisible walls, the gameplay is extremely linear, and in some places you can get stuck for a few minutes without any idea how to move the story forward. However, this does not prevent us to have some fun provided by a refined spellcasting system. on his way Finn meets several types of opponents, who tend to have different variations corresponding to certain elements. The fighting system is not too demanding, but sometimes you need to be quick, have good accuracy and dodge a lot to escape. However, usually you have a surplus of medicinal drinks, so death in this game is very rare.

Graphics are tolerable and fit to the magical atmosphere of the game and fabulous models conceal imperfections. Sometimes errors in form of disappearing textures and glitches can appear. Other problems were not encountered. The second best part of this game besides spellcasting is an admirable soundtrack. Mark Mancina (co-creator of the soundtrack for the Lion King and Tarzan) composed the music that really builds a remarkable mood, while the sounds of spells harmoniously play during skirmishes. .

Sorcery is a strong 7 out of 10. The game can be considered a successful experiment. The storyline is not outstanding, but does not bore thanks to a very good implementation of the Playstation Move controller. It can be finished in a little more than 6 hours which is of course a flaw. However, right now its price is very affordable, and nothing stands in a way to try it out. Left-handed players can be angry because of lack of left-handed control system support. Sorcery is the first step into the magical world of the Playstation Move motion controller. Right now we just have to wait for some Harry Potter games with that awesome spellcasting system implemented. Same thing with Star Wars.

Sorcery - review 1

 

The Awesome

[list icon="icon: arrow-up"]
  • dynamic gameplay
  • magic system
  • implementation of PS Move
[/list]

The Awful

[list icon="icon: arrow-down"]
  • no controls options for left-handed players
  • rather shallow and infantile story
[/list]
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