Metro: Last Light – review
Metro: Last Light is a game, which makes dark corridors and dungeons feel more safe than ever. And even a slight thought about an expedition to the surface seems to be worse than anything else.
Despite the fact that in the early stages of development the game was to be called Metro 2034, it is not an adaptation of the book with the same title. The game continues the story of Artyom, who after firing rockets straight into the nest of the dark ones is admitted to the Spartan order. However, it turned out that one of the dark ones has survived, so Artyom helps in the process of elimination of this creature. Unfortunately, not everything goes according to the plan, and Artyom in the pursuit of his target, finds a much greater threat – human ambition.
The game is rather linear, but thanks to that developers were free to build tension, and the whole story is more consistent and very immersive. Bestiary might not be too fat, but Moscow metro is not an enchanted land. There are some smaller and bigger mutants, swamp monsters, flying and creeping frights and of course people. Going through all of the metro stations you may come across small neighborhoods full of peaceful residents disturbed not only by mutants, but also bandits.
Just like in the first Metro game, in addition to the standard set of weapons (which we can quite freely modify) we have a gas mask, and a universal charger for the flashlight, night vision googles and one of the later weapons. The biggest difference can be felt in its improved, slightly faster controls which make the game seem easier. The stealth feature was also improved and, despite some flaws, is really useful. It all depends on the intelligence of the opponents. In addition, a lot of scenes are heavily scripted which altogether with a very linear storyline discourages further exploration of most of the levels.
These, however, are filled with debris and dirt in high definition-and not only in the metro, but also on the hostile, toxic surface. Sometimes, some animations, like the blinking fog, do not respond as they should, but the overall level of graphic details makes an awesome impression. It’s just like a very functional benchmark with a moving story. Fortunately, the whole game is well optimized, and levels load almost instantly. The only really awful thing is the melee animation – it’s just pure evil. And again, legs are invisible.
Metro: Last Light is a strong 8 out of 10. It’s an example of a sequel, which doesn’t show almost anything new, but improves literally everything in comparison to the previous game. Well, is it worth it to buy this game? Yes, but provided that it is the plot that is the most important to you. There is no multiplayer, but ten hours of wandering around Moscow metro will not be easily forgotten.