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Call of Duty: Advanced Warfare - first impressions

Jack Graal
5 November 2014
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For the first time in several years Call of Duty has no competition in the pre-Christmas period, thus there is nothing to stop it from breaking further records in sales. In addition there is finally a breath of freshness in the series, with the most fun parts untouched.

Right now, I'm after four hours of unhurried singleplayer campaign. I hope that when I sit down again in front of the TV, I won't see the end credits after 15 minutes of fun. The action starts to thicken (if one can speak like this in the case of Call of Duty), so I hope it's not the end yet.

Buying a digital version on PS3 and Xbox 360 will give you the PS4 or Xbox One version free of charge. A similar procedure was used in the case of Destiny - both productions were released by Activision Blizzard. I hope that other publishers will follow the same path.
Events in the game take place in the 2050s, so developers could have implemented sophisticated weapons and equipment. However, there is nothing that we have not seen in other games or sci-fi movies. From the very beginning we have a few new gadgets like exosceletons and jetpacks. Unfortunately, these new capabilities reveal the linearity of the map exploration and the invisible walls in this game are a true plague. For example - in one moment you can skip two floors at a time and after a few seconds you are not able to hop on a 3 feet high wall.

The icing on the cake is of course Kevin Spacey. I don't know how this character looks for other people who have not seen the TV series "House of Cards". I can not get rid of the Frank Underwood's image from my mind when Kevin appears on the screen. By the way, he takes on the role in a very similar way, so I expect some interesting twist during the plot.

The biggest new feature in the multiplayer mode is of course the already mentioned exosceleton and jetpack. With their use the game has become even more dynamic. And the control system reminds me of Destiny, where a dozen meters jumps are the foundation of the game. Advanced Warfare, however, offers a much faster gameplay and 60 frames per second. For players who prefer to play without the futuristic skills, the old, well known and liked modes are still present.

For now I'm having a lot of fun. The singleplayer campaign is varied and within these few hours the game managed to surprise me a couple of times. Not that much, but in a very positive way. The online modes are the essence of the series and it seems to me that the players will be rather eager to abandon the older editions of the series in favor of Call of Duty: Advanced Warfare. But I do not want to throw words to the wind. Soon the full review will be ready.

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