Uncomfortable first impressions from Paris
It’s been seven years since the launch of the revolutionary, but monotonous first Assassin’s Creed. Today, we have new generation of consoles and a game you can’t stop looking at with so greatly varied contents that pour out of the screen. It’s a pity that it’s choking all the time because of very poor optimization and doesn’t allow players to relax in front of the TV. If that is not enough, the effect is enhanced by thousands of microscopic additions and upgrades that are thrown at the player every second.
I got Assassin’s Creed Unity the day after the release and through the last week I couldn’t force myself to play longer than an hour per day. It’s not that I dislike the game. It’s beautiful. In fact this is the prettiest game I’ve played this year. And the story, though rather slow paced, seems to be really interesting.
The biggest problem with this game is the optimization, or rather the lack of it. If the number of FPS drops to 20 or less, it’s just uncomfortable to play. Probably a better solution would be to lock the frames fixed to some lower value because right now after every increase of FPS there is always a noticeable decrease. And every time it happens, the difference in quality is emphasized and every time it’s just plainly annoying.
The second problem is the fragmentation of the game into a million parts, additions, services and features. In short, apart from the game itself we get i.a.:
- Uplay platform, which allows you to win points for activities and buy some rewards in Ubisoft games;
- an application for smartphones and tablets, which in theory is free, but if you buy the paid upgrade you get additional options and opportunities;
- AC Initiates service which didn’t work for the whole last week;
- “Unity” program for players who pre-ordered the game (why couldn’t they add it as a feature to any existing services?);
- a lot of treasure boxes in-game that can only be unlocked after interacting with the above services and applications.
This leads to a situation in which players who try to delve into the world presented in the game are constantly attacked by notifications about rewards to unlock after completing some activity on a completely different device. The frustration is compounded even more because most of these services aren’t working properly or don’t work at all. And of course there is the “required” microtransactions service that allows you to accelerate the character development.
Yes, these are my first impressions. Uncomfortable gameplay and the attack of unnecessary information or offers to unlock next sword in your collection. If not for these problems I would certainly describe how beautiful and alive Paris is. How realistic and in-detail the Notre Dame Cathedral looks. I would say that the hair looks super awesome and the character customization options are very extensive. I would also praise the perfected character animations and a expanded but still intuitive movement system. For now I play calmly and install all new patches released by Ubisoft.